Windows Store App Development introduces C# developers to working with Windows Store apps. It provides full coverage of XAML, and addresses both app design and development. Following numerous carefully crafted examples, you'll learn about new Windows 8 features, the WinRT API, and .NET 4.5. Along the way, you'll pick up tips for deploying apps, including sale through the Windows Store. And, of course, you'll find the same deep and unique insights Pete provides in his Silverlight books.
About the Technology
The Windows Store provides an amazing array of productivity tools, games, and other apps directly to the millions of customers already using Windows 8.x or Surface. Windows Store apps boast new features like touch and pen input, standardized app-to-app communication, and tight integration with the web. And, you can build Windows Store apps using the tools you already know: C# and XAML.
About this Book
Windows Store App Development introduces the Windows 8.x app model to readers familiar with traditional desktop development. You'll explore dozens of carefully crafted examples as you master Windows features, the Windows Runtime, and the best practices of app design. Along the way, you'll pick up tips for deploying apps, including selling through the Windows Store.
This book requires some knowledge of C#. No experience with Windows 8 is needed.
Designing, creating, and selling Windows Store apps
Developing touch and sensor-centric apps
Working C# examples, from feature-level techniques to complete app design
Making apps that talk to each other
Mixing in C++ for even more features
About the Author
Pete Brown is a Developer Evangelist at Microsoft and author of Silverlight 4 in Action and Silverlight 5 in Action.
Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.
Table of Contents
Hello, Modern Windows
The Modern UI
The Windows Runtime and .NET
Brushes, graphics, styles, and resources
Displaying beautiful text
Controls, binding, and MVVM
View controls, Semantic Zoom, and navigation
The app bar
The splash screen, app tile, and notifications
Contracts: playing nicely with others
Working with files
Networking with SOAP and RESTful services
A chat app using sockets
A little UI work: user controls and Blend
Networking player location
Keyboards, mice, touch, accelerometers, and gamepads
Pete Brown is the Windows 8 XAML Platform evangelist at Microsoft. Before joining Microsoft, Pete was a WPF MVP, a Silverlight MVP, and wrote real production code for a living. He's the author of Silverlight 4 in Action and Silverlight 5 in Action, and blogs at http://10rem.net.