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Table of Contents
About the Book
Kiera wonders if her partnership with a cutting-edge, Black-owned tech startup is too good to be true in this thrilling young adult sequel to the showstopping debut SLAY that levels up on action, world-building, and stakes.
Kiera Johnson might be a game developer, but she’s not one to be played with. After all, she took down the troll targeting SLAY, her epic online role-playing card game based on Black culture—even as the revelation of who was behind the hate campaign sent her reeling. Kiera is still smarting from the betrayal and adjusting to being publicly outed as SLAY’s developer, but she’s far from out of the game.
She and her codeveloper, Claire, are headed to Paris, where they have been offered a partnership with Brain Island, a Black-owned virtual reality tech startup that can take Kiera and Claire’s ideas to the next level. But Kiera has got her guard up, and she won’t get caught slacking again. Is this really the chance to make all her dreams come true, or will her wildest ambitions come at a cost?
Kiera Johnson might be a game developer, but she’s not one to be played with. After all, she took down the troll targeting SLAY, her epic online role-playing card game based on Black culture—even as the revelation of who was behind the hate campaign sent her reeling. Kiera is still smarting from the betrayal and adjusting to being publicly outed as SLAY’s developer, but she’s far from out of the game.
She and her codeveloper, Claire, are headed to Paris, where they have been offered a partnership with Brain Island, a Black-owned virtual reality tech startup that can take Kiera and Claire’s ideas to the next level. But Kiera has got her guard up, and she won’t get caught slacking again. Is this really the chance to make all her dreams come true, or will her wildest ambitions come at a cost?
Product Details
- Publisher: Simon & Schuster Audio (May 4, 2027)
- Runtime: 8 hours and 30 minutes
- ISBN13: 9781668186190
- Grades: 7 and up
- Ages: 12 - 99
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