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My Epic Adventure Making Video Games
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About The Book
The designer of Unreal and Gears of War offers an eye-opening personal account of the video game industry as it grew from niche hobby to hundred-billion-dollar enterprise.
Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock star status. In Control Freak, he gives an unvarnished, all-access tour of the business.
Toiling away in his bedroom, Bleszinski created and shipped his first game before graduating high school, and at just seventeen joined a fledgling company called Epic Games. He describes the grueling hours, obscene amounts of Mountain Dew and obsessive focus necessary to achieve his singular creative visions. He details Epic’s rise to industry leader, thanks largely to his work on bestselling franchises Unreal and Gears of War (and, later, his input on a little game called Fortnite), as well as his own awkward ascent from shy, acne-riddled introvert to sports car-driving celebrity rubbing shoulders with Bill Gates. As he writes, “No one is weirder than a nerd with money.” While the book is laced with such self-deprecating humor, Bleszinski also bluntly addresses the challenges that have long-faced the gaming community, including sexism and a lack of representation among both designers and the characters they create.
Control Freak is a hilarious, thoughtful, and inspiring memoir. Even if you don’t play games, you’ll walk away from this book recognizing them as a true art form and appreciating the genius of their creators.
About The Reader
Why We Love It
“I’ve always been fascinated by the people who create video games. Their work is more widely encountered than that of just about any artist, and yet they don’t seem to be accorded the same widespread reverence and respect. Cliff Bleszinski’s memoir will hopefully change that. He explains all that goes into making video games—the artistic talent, the painstaking toil, and the personal sacrifice. Even if you don’t play video games, you’ll walk away from this book recognizing them as a true art form and appreciating the genius of their creators.”
—Sean M., Executive Editor, on Control Freak
- Publisher: Simon & Schuster Audio (November 1, 2022)
- Runtime: 9 hours and 24 minutes
- ISBN13: 9781797148700
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