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Table of Contents
About The Book
Imagine a life of virtual reality -- a childhood contained in a controlled environment, with no human contact or experiences outside of the world of computer-generated images.
Corgan has been genetically engineered by the Federation for quick reflexes, high intelligence, and physical superiority. Everything Corgan is, everything he has ever seen or done, was to prepare him for one moment: a bloodless, computer-controlled virtual war.
When Corgan meets his two fellow warriors, he begins to question the Federation. Now Corgan must decide where his loyalties lie, what he's willing to fight for, and exactly what he wants in return. His decisions will affect not only these three virtual warriors, but all the people left on earth.
Corgan has been genetically engineered by the Federation for quick reflexes, high intelligence, and physical superiority. Everything Corgan is, everything he has ever seen or done, was to prepare him for one moment: a bloodless, computer-controlled virtual war.
When Corgan meets his two fellow warriors, he begins to question the Federation. Now Corgan must decide where his loyalties lie, what he's willing to fight for, and exactly what he wants in return. His decisions will affect not only these three virtual warriors, but all the people left on earth.
Product Details
- Publisher: Atheneum Books for Young Readers (April 14, 2008)
- Length: 188 pages
- ISBN13: 9781416975779
- Grades: 7 and up
- Ages: 12 - 99
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Awards and Honors
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High Resolution Images
- Book Cover Image (jpg): Virtual War Trade Paperback 9781416975779
- Author Photo (jpg): Gloria Skurzynski photo courtsey of the author(2.0 MB)
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