This is aimed at teenagers and under 25s who make computer games, but often struggle to source the music for their work. It focuses on how to create simple background music, using basic software like Garageband, to more sophisticated apps such as Logic Pro., Cubase etc. There a place for Muzys as well. The book shows how to use stock libraries and samples, how to get hold of them, and use them effectively. Styles and techniques is addressed too, such as creating a simple two bar riffs to represent each character, and how to weave them into the storytelling elements of the game. The book is for non-musicians, but will help them understand music, and use it as a tool to achieve their goals.
David began making music for computer games in 1991 on the Commodore Amiga using tracker sequencers. He has since written music for many games on platforms ranging from the Atari Jaguar and Sony PlayStation through to modern day PCs and iOS devices. David also composes music for TV commericals, writes music tutorials and reviews and has a regular tracker column in Computer Music magazine.
After performing with bands in his early teens, Robert went on to write for influential producer Youth. He has written music for TV programmes, advertising and short films. After a spell as composer for leading Dutch music production company, Soundscape, he held a senior music role with global music-branding giant, Mood Media. Robert has since set up music production company, The Music Surgery.
Publisher: Flame Tree Illustrated (April 27, 2016)