Take a whirlwind tour to the incredible planet of a million fantasy races, the Crucible, in this wild science fantasy anthology from the hit new game, KeyForge.
Welcome to the Crucible – an artificial planet larger than our sun – an ever-growing patchwork of countless other worlds, filled with creatures, sentient beings and societies stolen from across the universe by the mythical Architects. Across this dizzying juxtaposition of alien biospheres, the enigmatic and godlike Archons seek to unlock the secrets at the heart of the Crucible. Everyone else is just trying to survive... Explore ten tales of adventure in a realm where science and magic team up, of discovery and culture clash, featuring mad Martian scientists, cybernetic surgeons, battle reenactors, elven thieves, private investigators, goblins, saurian monsters, and the newly arrived human Star Alliance.
David Guymer is a scientist-turned science fiction and fantasy author from the north of England. His work includes many novels in the Warhammer, Warhammer 40,000, and Marvel universes, notably Dark Avengers: The Patriot List, the bestselling audio production Realmslayer, and Hamilcar: Champion of the Gods, which has since been adapted into an animated TV series. He has also contributed to fantastical worlds in video games, tabletop RPGs, and board games.
ROBBIE MacNIVEN hails from the highlands of Scotland. A lifelong fan of sci-fi and fantasy, he has had over a dozen novels published in settings ranging from Marvel’s X-Men, to Descent: Legends of the Dark, to Warhammer 40,000. Having completed a doctorate in Military History from the University of Edinburgh in 2020, he also possesses a keen interest in the past. His hobbies include historical re-enacting and making eight-hour round trips every second weekend to watch Rangers FC.
TRISTAN PALMGREN is the author of the critically acclaimed genre-warping blend of historical fiction and space opera novel Quietus, and its sequel Terminus. They have been a clerk, a factory technician, a university lecturer, a cashier, a secretary, a retail manager, a rural coroner's assistant. In their lives on parallel Earths, they have been an ant farm tycoon, funeral home enthusiast, professional con-artist impersonator, laser pointer chaser, and the person who somehow landed a trademark for the word "Avuncular." Jealous. They live with their partner in Salem, Virginia.
M K HUTCHINS is the author of the YA fantasy novels The Redwood Palace, and Junior Library Guild Selection, Drift. She is a prolific short story writer, appearing in Fireside, Podcastle, Strange Horizons, and elsewhere. A long-time Idahoan, she now lives in Utah with her husband and four children.
M. DARUSHA WEHM is the Nebula Award-nominated and Sir Julius Vogel Award-winning author of the interactive fiction game The Martian Job, as well as the science fiction novels Beautiful Red, Children of Arkadia, The Voyage of the White Cloud, and the Andersson Dexter cyberpunk detective series. Their mainstream books include the Devi Jones’ Locker YA series and the humorous coming-of-age novel The Home for Wayward Parrots. Darusha’s short fiction and poetry have appeared in many venues, including Terraform and Nature. Originally from Canada, Darusha lives in Wellington, New Zealand after spending several years sailing the Pacific.
THOMAS PARROTT grew up reading science fiction and fantasy. This was compounded by the discovery of video games and tabletop roleplaying, leading to a life of dealing with the mundane while dreaming of dragons. He has written Isha’s Lament, The Test of Faith, and Loyal to the End, all for the Warhammer 40,000 setting, as well as short fiction for Arkham Horror and KeyForge anthologies.
C L WERNER is a voracious reader and prolific author from Phoenix, Arizona. His many novels and short stories span the genres of fantasy and horror, and he has written for Warhammer’s Age of Sigmar and Old World, Warhammer 40,000, Warmachine’s Iron Kingdoms, and Mantic’s Kings of War.
"It’s been a total blast! As a reader who spends a lot of time exploring grim sci-fi, dark fantasy and horror, these bright and bold and colourful stories have been a real breath of fresh air. I can’t wait to read more from this setting!!"
– Track of Words
"I absolutely loved every minute of reading this anthology… If KeyForge as a game is even a tenth as fun, enjoyable and heartening as this anthology, then it will have found a dedicated fan in me and, I’m certain, many other readers."
– The Sci-Fi and Fantasy Reviewer
"I found each of the stories in this book to be an easy and delightful read. Each story has its own twists and turns, character moments and surprises… I’m really itching to get Keyforge back to the table soon. Not only that, but when I do play again, I feel as if I’ll be paying more attention to each card I play."
– Boards & Swords
"An unexpectedly charming little window into the thoroughly weird world of the Crucible, and of KeyForge"