Deep within the dangerous underground network of caves, Recca and crew are reunited in front of the gate that leads to the terrifying weapon known as the Tendo Jigoku. There they are confronted by a foe that has the very power to read minds! How can you fight someone who can predict all your moves? Luckily the practically mindless Domon is there to take up the challenge. Meanwhile Fuko squares off against a strange opponent armed with a deadly pot--a soul-sucking pot to be exact! Will she be able to overcome the pot or will she end up in it?